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Guide

What you need to submit an app

Updated August 29, 2026 5 min read

The hard part of a first submission is rarely the app. It is discovering, one rejected upload at a time, that the store wants eleven things you have not made yet. Here is the whole list for both stores, in the order it is worth doing.

Verified against Apple’s App Store Connect reference and Google Play’s graphic asset requirements on 29 August 2026.

The visual assets

These are the long pole. Everything else on this page is a form field you can fill in during an afternoon; the artwork is the part that needs a design decision.

AssetApp StoreGoogle Play
App icon1024 × 1024, no alpha, no rounded corners512 × 512, 32-bit PNG with alpha
Phone screenshots1320 × 2868 (6.9″) — 1 to 109:16, min 1080 × 1920 — 2 minimum, 4 recommended
Tablet screenshots2064 × 2752 (13″), if iPad-supported9:16 or 16:9, 4 minimum, if tablet-supported
Feature graphicNot used1024 × 500, JPEG or 24-bit PNG, no alpha — required
Preview videoOptional, up to 3 per sizeOptional, hosted on YouTube
Apple scales its two required sizes down to every smaller device; Play does not have an equivalent.

Apple retired per-device uploads: supply the 6.9-inch iPhone master and, if you ship an iPad build, the 13-inch iPad master, and App Store Connect derives the rest. The exact tables are in the App Store screenshot sizes guide and the Google Play requirements guide.

Screenshots are the highest-leverage asset in the whole submission. The first two or three appear in search results before anyone taps through to your listing, so they are doing conversion work whether or not you designed them to.

The URLs

Three URL fields, and they are the ones that most often send a build back. Every one must resolve over HTTPS, without a login, from anywhere in the world — reviewers are not necessarily in your country and will not create an account to read your policy.

The listing copy

FieldApp StoreGoogle Play
Name / title30 characters30 characters
Subtitle / short description30 characters80 characters
Keyword field100 bytes, comma-separated, not shown to usersNone — Play indexes the description
Description4,000 characters4,000 characters
Promotional text170 characters, editable without a new buildNone

Both stores index your title heavily, so the name field is doing real search work — see writing an App Store description that ranks. If you sell outside your own language, the localisation guide is worth reading before you write the English version, not after.

The forms nobody warns you about

Make the screenshots, copy and legal pages in one place

Design once with device frames and export every required App Store & Google Play size in one ZIP — watermark-free on the free plan.

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A sane order to do it in

Most of this can be done before your build is finished, and doing it early turns a stressful launch week into a form-filling afternoon.

Before you press submit

A short pass that catches most of what review catches: open your privacy policy URL in a private window on mobile data. Sign out and try your demo credentials. Read your screenshots as a stranger and ask whether every screen shown actually exists in the build you uploaded. Check that no caption mentions a price, a competitor, or a platform the listing is not for. Then submit — and see why app screenshots get rejected if it comes back.

Frequently asked questions

What do I need to submit an app to the App Store?

A signed build, an app icon, at least one screenshot for the 6.9-inch iPhone (1320×2868) and one for the 13-inch iPad (2064×2752) if your app supports iPad, a name, subtitle, description and keyword field, a support URL, a publicly reachable privacy policy URL, an age rating, and completed App Privacy answers. A demo account is required if any part of the app is behind a login.

What does Google Play require that the App Store does not?

A 1024×500 feature graphic, a 512×512 icon as a separate upload, an 80-character short description, the Data safety form, and a content rating questionnaire. Play also asks for at least two phone screenshots and strongly prefers four.

How long does App Store review take?

Most submissions are reviewed within 24–48 hours, though a first submission from a new developer account, or one that triggers a guideline question, can take longer. Plan for a week before a launch date you have announced publicly.

What gets first submissions rejected most often?

A privacy policy URL that does not resolve, a missing demo account for a login-gated app, screenshots that show content the app does not contain, and metadata that mentions a platform or price the listing does not match. All four are avoidable before you press submit.

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