Storefronts and localization names read from Apple’s App Store localizations reference; language codes and field limits from Google Play’s translation language list and each store’s field reference. Checked August 29, 2026.
| Property | Value |
|---|---|
| Language | Korean — 한국어 |
| App Store localization | Korean |
| Google Play code | ko-KR |
| Script | Hangul · left-to-right |
| Default storefronts | 1 |
| Supported storefronts | 2 |
| Keyword field | 100 bytes ≈ 33 Korean characters |
| Our translator code | ko |
South Korea is a default-Korean storefront and a heavy-spending one, and Apple attaches a market-specific requirement to it: some apps need a Rating Classification Number from the Game Rating and Administration Committee before they can be offered there at all.
Hangul is three bytes per character, so the 100-byte keyword field is roughly 33 Korean characters — plan the keyword list before translating rather than trimming afterwards.
Where a Korean listing appears
Apple publishes the default language of all 173 App Store storefronts. Korean is the default in 1 of them, and an additional supported language in 1 more.
Default language in
Additionally supported in
What you translate, and what it costs you
Both stores cap the same fields, and neither cap changes by language — but the amount of meaning you fit inside them does. Apple’s keyword field is the one that surprises people: it is measured in bytes, so Hangul at about 3 bytes per character leaves roughly 33 characters. Google Play counts characters instead, and says so explicitly: its limits “apply to both full-width and half-width characters”.
| Store | Field | Limit |
|---|---|---|
| App Store | App name | 2–30 characters |
| App Store | Subtitle | 30 characters |
| App Store | Keywords | 100 bytes |
| App Store | Promotional text | 170 characters |
| App Store | Description | 4,000 characters |
| Google Play | App name | 30 characters |
| Google Play | Short description | 80 characters |
| Google Play | Full description | 4,000 characters |
The screenshots are part of the localization
Both stores let you upload a separate screenshot set per localization, and in practice the captions are what sells — a translated description under English screenshots converts like an English listing. Design the frames once, then export the same layout per language rather than rebuilding it: that is the difference between localizing into Korean in an afternoon and not doing it at all.
Write it once, ship it in Korean
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